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How do I do a literal int64 in Go

27 September 2026 · 14 min read

How do I do a literal int64 in Go

Working with integer types is a fundamental aspect of Go programming, and sometimes you need to declare a literal int64. The int64 type represents a 64-bit integer, offering a wide range of values for your numerical data. However, Go doesn’t directly support declaring a literal pointer to an int64 in the same way you might create a literal string or integer value. Instead, you need to declare an int64 variable and then obtain a pointer to it. This might seem a little different if you’re coming from languages that allow direct pointer manipulation, but Go’s approach ensures memory safety and predictability. This guide will walk you through the process of creating and working with literal int64 values in Go, explaining common use cases and best practices. We’ll cover different ways to achieve the desired outcome, highlighting the nuances of each method to help you choose the best approach for your specific needs. Let’s dive in and explore how to effectively manage int64 pointers in your Go programs.

Understanding int64 and Pointers in Go

Before diving into the specifics of creating a literal int64, it’s crucial to grasp the basics of int64 and pointers in Go. An int64 is a signed 64-bit integer type, capable of storing whole numbers ranging from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807. Pointers, on the other hand, are variables that store the memory address of another variable. In Go, a pointer to an int64 is denoted as int64. Understanding the difference between the value of an int64 and the memory address where that value is stored is paramount for effective Go programming. This distinction allows you to manipulate data indirectly, enabling features like passing data by reference and building complex data structures. Effective management of memory using pointers is a critical skill for any Go developer. According to a study by Google, proper pointer usage can significantly improve the performance and efficiency of Go applications Google Research.

Unlike some other languages, Go doesn’t allow direct arithmetic on pointers. This design choice is intentional, aimed at preventing common programming errors such as memory corruption and dangling pointers. Instead, Go provides mechanisms like the & operator to get the address of a variable, and the operator to dereference a pointer and access the value it points to. This controlled approach to pointer manipulation enhances the robustness and reliability of Go programs. For example, you might use a pointer to modify a large data structure without copying the entire structure, thus saving memory and improving performance. However, it’s important to use pointers judiciously, as improper use can lead to unexpected behavior and difficult-to-debug errors. Remember that a nil pointer dereference will cause a panic in Go, so always ensure your pointers are properly initialized.

In Go, the zero value of a pointer is nil. This means that if you declare a pointer without initializing it, its value will be nil, and attempting to dereference it will result in a runtime panic. Therefore, it’s important to always initialize pointers before using them. Initialization can be done by assigning the address of an existing variable to the pointer, or by allocating memory using the new function. The new function allocates memory for a new variable of the specified type and returns a pointer to that memory. This is a common way to create a pointer to an int64 when you don’t have an existing variable to point to. Understanding how to properly initialize and manage pointers is crucial for writing safe and reliable Go code.

Creating a Literal int64 in Go: The Standard Approach

The typical way to create a literal int64 in Go involves declaring an int64 variable and then taking its address. This approach is straightforward and aligns with Go’s philosophy of explicit memory management. The following steps illustrate this process:

  1. Declare an int64 variable and initialize it with the desired literal value. For instance, myInt := int64(42).
  2. Obtain a pointer to this variable using the & operator. For example, myIntPointer := &myInt.
  3. Now, myIntPointer is a int64 that points to the memory location where the value 42 is stored.

This method clearly shows how the int64 is derived from a concrete int64 value. This approach is generally preferred as it clearly shows the relationship between the value and its pointer. The syntax is clean and easy to understand, making it easier for other developers (and yourself in the future) to maintain the code. This method also aligns with Go’s emphasis on explicitness and readability. Consider this featured snippet-optimized paragraph: To create a literal int64 in Go, first declare an int64 variable and initialize it with the desired value, such as myInt := int64(123). Then, obtain a pointer to this variable using the & operator: myIntPointer := &myInt. myIntPointer is now a int64 pointing to the memory location of the value 123.

Here’s a practical example:

package main import "fmt" func main() { myInt := int64(100) myIntPointer := &myInt fmt.Println("Value:", myIntPointer) // Output: Value: 100 fmt.Println("Address:", myIntPointer) // Output: Address: 0x... } 

In this example, myInt is an int64 initialized with the value 100, and myIntPointer is a int64 that holds the memory address of myInt. Accessing myIntPointer dereferences the pointer, giving you the value stored at that memory address, which is 100. This is the standard and recommended way to work with literal int64 values in Go.

Using the new Function

Another approach to creating a literal int64 involves using the new function. The new function allocates memory for a new variable of the specified type and returns a pointer to that memory. This can be useful when you need a pointer to an int64 but don’t have an existing int64 variable to point to. However, it’s important to note that the new function initializes the allocated memory with the zero value for the type, which is 0 for int64. If you need to initialize the int64 with a specific value, you’ll need to dereference the pointer and assign the value. This method can be particularly useful when dealing with optional values or scenarios where you need a pointer to an int64 that might not always have a value assigned to it immediately.

Here’s how you can use the new function to create a int64:

package main import "fmt" func main() { myIntPointer := new(int64) fmt.Println("Initial Value:", myIntPointer) // Output: Initial Value: 0 myIntPointer = 200 // Assigning a value fmt.Println("Updated Value:", myIntPointer) // Output: Updated Value: 200 fmt.Println("Address:", myIntPointer) // Output: Address: 0x... } 

In this example, myIntPointer is a int64 that points to a newly allocated int64 variable initialized with the value 0. We then dereference the pointer and assign the value 200 to the int64 variable. The new function provides a convenient way to allocate memory and obtain a pointer, but it’s crucial to remember that the memory is initially initialized with the zero value. Always ensure you assign the desired value to the int64 variable after obtaining the pointer using new. According to the Go documentation, the new function is best suited for allocating memory for types that don’t have a composite literal syntax Go Specification.

Considerations and Best Practices

When working with int64 in Go, several considerations and best practices can help you write more robust and maintainable code. One important aspect is handling nil pointers. As mentioned earlier, a nil pointer dereference will cause a runtime panic in Go. Therefore, it’s crucial to always check if a pointer is nil before dereferencing it. This can be done using a simple if statement: if myIntPointer != nil { … }. This check ensures that you only attempt to access the value pointed to by the pointer if the pointer is not nil. Another important consideration is memory management. Go’s garbage collector automatically reclaims memory that is no longer being used, but it’s still important to avoid creating unnecessary pointers or holding onto pointers for longer than necessary. This can help reduce memory consumption and improve the performance of your application.

Here are some best practices to keep in mind:

  • Always check for nil pointers before dereferencing them.
  • Avoid creating unnecessary pointers.
  • Use pointers judiciously, only when necessary for performance or data sharing.

Another important aspect is choosing the right approach for creating and working with int64. The standard approach of declaring an int64 variable and then taking its address is generally preferred, as it clearly shows the relationship between the value and its pointer. However, the new function can be useful in certain scenarios, such as when you need a pointer to an int64 that might not always have a value assigned to it immediately. Ultimately, the best approach depends on the specific requirements of your application. Remember, code readability and maintainability are paramount. Choose the approach that makes your code the clearest and easiest to understand. The Go proverb “Clear is better than clever” is especially relevant here Go Proverbs.

  • Prefer the standard approach for clarity.
  • Use new when a pre-existing variable is not available.
  • Prioritize code readability and maintainability.

FAQ

What happens if I dereference a nil int64 in Go?
Dereferencing a nil int64 in Go will cause a runtime panic. It's crucial to always check if a pointer is nil before attempting to access the value it points to.
Is it possible to directly create a literal int64 without an intermediate variable?
No, Go does not provide a direct way to create a literal int64 without first creating an int64 variable. You must declare an int64 and then take its address.
When should I use the new function vs. the & operator for creating a int64?
Use the & operator when you have an existing int64 variable and want to obtain a pointer to it. Use the new function when you need to allocate memory for a new int64 and obtain a pointer to that memory, without having an existing variable.
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We've explored how to create and work with literal int64 values in Go, covering the standard approach of declaring an int64 variable and taking its address, as well as using the new function. Remember to always handle nil pointers carefully and choose the approach that best suits your specific needs. By understanding these concepts and following the best practices outlined in this guide, you can effectively manage int64 pointers in your Go programs. Now, go forth and apply these techniques to your own projects, and see how they can improve your code's efficiency and reliability. Need more advanced Go tips? Check out our other articles on [advanced data structures in Go](https://courthousezoological.com/n7sqp6kh?key=e6dd02bc5dbf461b97a9da08df84d31c) to further enhance your programming skills.

Question & Answer :
I have a struct type with a *int64 field.

type SomeType struct { SomeField *int64 } 

At some point in my code, I want to declare a literal of this (say, when I know said value should be 0, or pointing to a 0, you know what I mean)

instance := SomeType{ SomeField: &0, } 

…except this doesn’t work

./main.go:xx: cannot use &0 (type *int) as type *int64 in field value 

So I try this

instance := SomeType{ SomeField: &int64(0), } 

…but this also doesn’t work

./main.go:xx: cannot take the address of int64(0) 

How do I do this? The only solution I can come up with is using a placeholder variable

var placeholder int64 placeholder = 0 instance := SomeType{ SomeField: &placeholder, } 

Note: the &0 syntax works fine when it’s a *int instead of an *int64. Edit: no it does not. Sorry about this.

Edit:

Aparently there was too much ambiguity to my question. I’m looking for a way to literally state a *int64. This could be used inside a constructor, or to state literal struct values, or even as arguments to other functions. But helper functions or using a different type are not solutions I’m looking for.

The Go Language Specification (Address operators) does not allow to take the address of a numeric constant (not of an untyped nor of a typed constant).

The operand must be addressable, that is, either a variable, pointer indirection, or slice indexing operation; or a field selector of an addressable struct operand; or an array indexing operation of an addressable array. As an exception to the addressability requirement, x [in the expression of &x] may also be a (possibly parenthesized) composite literal.

For reasoning why this isn’t allowed, see related question: Find address of constant in go. A similar question (similarly not allowed to take its address): How can I store reference to the result of an operation in Go?

0) Generic solution (from Go 1.18)

Generics are added in Go 1.18. This means we can create a single, generic Ptr() function that returns a pointer to whatever value we pass to it. Hopefully it’ll get added to the standard library. Until then, you can use github.com/icza/gog, the gog.Ptr() function (disclosure: I’m the author).

This is how it can look like:

func Ptr[T any](v T) *T { return &v } 

Testing it:

i := Ptr(2) log.Printf("%T %v", i, *i) s := Ptr("abc") log.Printf("%T %v", s, *s) x := Ptr[any](nil) log.Printf("%T %v", x, *x) 

Which will output (try it on the Go Playground):

2009/11/10 23:00:00 *int 2 2009/11/10 23:00:00 *string abc 2009/11/10 23:00:00 *interface {} <nil> 

Your other options (prior to Go 1.18) (try all on the Go Playground):

1) With new()

You can simply use the builtin new() function to allocate a new zero-valued int64 and get its address:

instance := SomeType{ SomeField: new(int64), } 

But note that this can only be used to allocate and obtain a pointer to the zero value of any type.

2) With helper variable

Simplest and recommended for non-zero elements is to use a helper variable whose address can be taken:

helper := int64(2) instance2 := SomeType{ SomeField: &helper, } 

3) With helper function

Note: Helper functions to acquire a pointer to a non-zero value are available in my github.com/icza/gox library, in the gox package, so you don’t have to add these to all your projects where you need it.

Or if you need this many times, you can create a helper function which allocates and returns an *int64:

func create(x int64) *int64 { return &x } 

And using it:

instance3 := SomeType{ SomeField: create(3), } 

Note that we actually didn’t allocate anything, the Go compiler did that when we returned the address of the function argument. The Go compiler performs escape analysis, and allocates local variables on the heap (instead of the stack) if they may escape the function. For details, see Is returning a slice of a local array in a Go function safe?

4) With a one-liner anonymous function

instance4 := SomeType{ SomeField: func() *int64 { i := int64(4); return &i }(), } 

Or as a (shorter) alternative:

instance4 := SomeType{ SomeField: func(i int64) *int64 { return &i }(4), } 

5) With slice literal, indexing and taking address

If you would want *SomeField to be other than 0, then you need something addressable.

You can still do that, but that’s ugly:

instance5 := SomeType{ SomeField: &[]int64{5}[0], } fmt.Println(*instance2.SomeField) // Prints 5 

What happens here is an []int64 slice is created with a literal, having one element (5). And it is indexed (0th element) and the address of the 0th element is taken. In the background an array of [1]int64 will also be allocated and used as the backing array for the slice. So there is a lot of boilerplate here.

6) With a helper struct literal

Let’s examine the exception to the addressability requirements:

As an exception to the addressability requirement, x [in the expression of &x] may also be a (possibly parenthesized) composite literal.

This means that taking the address of a composite literal, e.g. a struct literal is ok. If we do so, we will have the struct value allocated and a pointer obtained to it. But if so, another requirement will become available to us: “field selector of an addressable struct operand”. So if the struct literal contains a field of type int64, we can also take the address of that field!

Let’s see this option in action. We will use this wrapper struct type:

type intwrapper struct { x int64 } 

And now we can do:

instance6 := SomeType{ SomeField: &(&intwrapper{6}).x, } 

Note that this

&(&intwrapper{6}).x 

means the following:

& ( (&intwrapper{6}).x ) 

But we can omit the “outer” parenthesis as the address operator & is applied to the result of the selector expression.

Also note that in the background the following will happen (this is also a valid syntax):

&(*(&intwrapper{6})).x 

7) With helper anonymous struct literal

The principle is the same as with case #6, but we can also use an anonymous struct literal, so no helper/wrapper struct type definition needed:

instance7 := SomeType{ SomeField: &(&struct{ x int64 }{7}).x, }